hBinRenderer->nInChannels=(audioCfg2channels(input_config)-isLoudspeaker);// TODO maybe an audioCfg2channels_woLFE() function? Works as long as only 1 LFE is present
hBinRenderer->nchan_inp=(audioCfg2channels(input_config)-isLoudspeaker);// TODO maybe an audioCfg2channels_woLFE() function? Works as long as only 1 LFE is present