Loading lib_dec/ivas_ism_renderer.c +0 −8 Original line number Diff line number Diff line Loading @@ -365,7 +365,6 @@ ivas_error ivas_masa_ism_separate_object_renderer_open( set_f( st_ivas->hIsmRendererData->prev_gains[i], 0.0f, MAX_OUTPUT_CHANNELS ); } #ifdef MASA_AND_OBJECTS // Todo OMASA JBM: This needs touches for VOIP path at least. Current version is mostly an adapted copy from ivas_ism_renderer_open() if ( st_ivas->hDecoderConfig->voip_active ) { Loading @@ -378,13 +377,6 @@ ivas_error ivas_masa_ism_separate_object_renderer_open( interpolator_length = init_interpolator_length; } st_ivas->hIsmRendererData->interpolator = (float *) malloc( sizeof( float ) * init_interpolator_length ); for ( i = 0; i < interpolator_length; i++ ) { st_ivas->hIsmRendererData->interpolator[i] = (float) i / ( (float) interpolator_length - 1 ); } #else interpolator_length = (int16_t) ( st_ivas->hDecoderConfig->output_Fs / FRAMES_PER_SEC / MAX_PARAM_SPATIAL_SUBFRAMES ); #endif for ( i = 0; i < interpolator_length; i++ ) { Loading Loading
lib_dec/ivas_ism_renderer.c +0 −8 Original line number Diff line number Diff line Loading @@ -365,7 +365,6 @@ ivas_error ivas_masa_ism_separate_object_renderer_open( set_f( st_ivas->hIsmRendererData->prev_gains[i], 0.0f, MAX_OUTPUT_CHANNELS ); } #ifdef MASA_AND_OBJECTS // Todo OMASA JBM: This needs touches for VOIP path at least. Current version is mostly an adapted copy from ivas_ism_renderer_open() if ( st_ivas->hDecoderConfig->voip_active ) { Loading @@ -378,13 +377,6 @@ ivas_error ivas_masa_ism_separate_object_renderer_open( interpolator_length = init_interpolator_length; } st_ivas->hIsmRendererData->interpolator = (float *) malloc( sizeof( float ) * init_interpolator_length ); for ( i = 0; i < interpolator_length; i++ ) { st_ivas->hIsmRendererData->interpolator[i] = (float) i / ( (float) interpolator_length - 1 ); } #else interpolator_length = (int16_t) ( st_ivas->hDecoderConfig->output_Fs / FRAMES_PER_SEC / MAX_PARAM_SPATIAL_SUBFRAMES ); #endif for ( i = 0; i < interpolator_length; i++ ) { Loading