uint32_toptimize;/* optimise HRIR/BRIR or not ie reduce renderer complexity */
uint32_tharmonize_late_reverb_binaural_gain;/* average left/right late reveberation energy or not */
floatlate_reverb_compensation_gain[MAX_INTERN_CHANNELS];/* user design additional compensation gain for late reverberation */
floatbegin_energy_threshold;/* use to find beginning of HRIR/BRIR. ratio between HRIR/BRIR energy before begin sample and after begin sample is = BeginEnergyThld. Remove zero at the beginning of the HRIR */
floatend_energy_threshold;/* use to find end of HRIR. ratio between HRIR energy after end sample and before end sample is = EndEnergyThld. Remove zero at the end of the HRIR */
floatdirect_energy_threshold;/* use to find the length direct and early part of HRIR/BRIR. ratio between HRIR/BRIR energy of diffuse part and complete HRIR/BRIR energy = BeginEnergyThld. Energy left in diffuse part */
floatdiffuse_energy_threshold;/* use to find the length diffuse part of HRIR/BRIR. Energy removed at the end of the diffuse part = DiffuseEnergyThld of total energy of whole diffuse part */
floatdiffuse_cut_off_freq_threshold;/* thresold to determine the cut off frequency for each slice of the diffuse IR*/
floatdirect_cut_off_freq_threshold;/* thresold to determine the cut off frequency for each slice of the Direct of IR*/
uint32_tharmonizeLateReverbBinauralGain;/* average left/right late reveberation energy or not */
floatlateReverbCompensationGain[MAX_INTERN_CHANNELS];/* user design additional compensation gain for late reverberation */
floatbeginEnergyThreshold;/* use to find beginning of HRIR/BRIR. ratio between HRIR/BRIR energy before begin sample and after begin sample is = BeginEnergyThld. Remove zero at the beginning of the HRIR */
floatendEnergyThreshold;/* use to find end of HRIR. ratio between HRIR energy after end sample and before end sample is = EndEnergyThld. Remove zero at the end of the HRIR */
floatdirectEnergyThreshold;/* use to find the length direct and early part of HRIR/BRIR. ratio between HRIR/BRIR energy of diffuse part and complete HRIR/BRIR energy = BeginEnergyThld. Energy left in diffuse part */
floatdiffuseEnergyThreshold;/* use to find the length diffuse part of HRIR/BRIR. Energy removed at the end of the diffuse part = DiffuseEnergyThld of total energy of whole diffuse part */
floatdiffuseCutOffFreqThreshold;/* thresold to determine the cut off frequency for each slice of the diffuse IR*/
floatdirectCutOffFreqThreshold;/* thresold to determine the cut off frequency for each slice of the Direct of IR*/