Loading apps/renderer.c +0 −8 Original line number Diff line number Diff line Loading @@ -174,9 +174,7 @@ typedef struct int8_t orientation_tracking; int16_t nonDiegeticPan; float nonDiegeticPanGain; #ifdef FIX_706_REND_COMPLEXITY_LEVELS IVAS_REND_COMPLEXITY_LEVEL complexityLevel; #endif bool delayCompensationEnabled; bool quietModeEnabled; bool sceneDescriptionInput; Loading Loading @@ -208,9 +206,7 @@ typedef enum CmdLnOptionId_orientationTracking, CmdlnOptionId_lfePosition, CmdlnOptionId_lfeMatrix, #ifdef FIX_706_REND_COMPLEXITY_LEVELS CmdLnOptionId_complexityLevel, #endif CmdLnOptionId_noDelayCmp, CmdLnOptionId_quietModeEnabled, CmdLnOptionId_inputMetadata, Loading Loading @@ -335,14 +331,12 @@ static const CmdLnParser_Option cliOptions[] = { .matchShort = "ndc", .description = "[flag] Turn off delay compensation", }, #ifdef FIX_706_REND_COMPLEXITY_LEVELS { .id = CmdLnOptionId_complexityLevel, .match = "complexity_level", .matchShort = "level", .description = "Complexity level, level = (1, 2, 3), will be defined after characterisation.", }, #endif { .id = CmdLnOptionId_quietModeEnabled, .match = "quiet", Loading Loading @@ -2659,7 +2653,6 @@ static void parseOption( strncpy( args->inLfePanningMatrixFile, optionValues[0], RENDERER_MAX_CLI_ARG_LENGTH - 1 ); args->lfeCustomRoutingEnabled = true; break; #ifdef FIX_706_REND_COMPLEXITY_LEVELS case CmdLnOptionId_complexityLevel: assert( numOptionValues == 1 ); args->complexityLevel = (int32_t) ( strtol( optionValues[0], NULL, 10 ) ); Loading @@ -2673,7 +2666,6 @@ static void parseOption( fprintf( stdout, "Complexity levels 1 and 2 will be defined after characterisation - default to level 3 (full functionality).\n" ); } break; #endif case CmdLnOptionId_noDelayCmp: assert( numOptionValues == 0 ); args->delayCompensationEnabled = false; Loading lib_com/options.h +0 −1 Original line number Diff line number Diff line Loading @@ -162,7 +162,6 @@ #define FIX_706_REND_COMPLEXITY_LEVELS /* VoiceAge: Implement complexity levels to renderer */ /* ################## End BE DEVELOPMENT switches ######################### */ Loading lib_rend/lib_rend.h +0 −2 Original line number Diff line number Diff line Loading @@ -120,14 +120,12 @@ typedef enum typedef uint16_t IVAS_REND_InputId; #ifdef FIX_706_REND_COMPLEXITY_LEVELS typedef enum _IVAS_REND_COMPLEXITY_LEVEL { IVAS_REND_COMPLEXITY_LEVEL_ONE = 1, IVAS_REND_COMPLEXITY_LEVEL_TWO = 2, IVAS_REND_COMPLEXITY_LEVEL_THREE = 3 } IVAS_REND_COMPLEXITY_LEVEL; #endif /* clang-format off */ Loading Loading
apps/renderer.c +0 −8 Original line number Diff line number Diff line Loading @@ -174,9 +174,7 @@ typedef struct int8_t orientation_tracking; int16_t nonDiegeticPan; float nonDiegeticPanGain; #ifdef FIX_706_REND_COMPLEXITY_LEVELS IVAS_REND_COMPLEXITY_LEVEL complexityLevel; #endif bool delayCompensationEnabled; bool quietModeEnabled; bool sceneDescriptionInput; Loading Loading @@ -208,9 +206,7 @@ typedef enum CmdLnOptionId_orientationTracking, CmdlnOptionId_lfePosition, CmdlnOptionId_lfeMatrix, #ifdef FIX_706_REND_COMPLEXITY_LEVELS CmdLnOptionId_complexityLevel, #endif CmdLnOptionId_noDelayCmp, CmdLnOptionId_quietModeEnabled, CmdLnOptionId_inputMetadata, Loading Loading @@ -335,14 +331,12 @@ static const CmdLnParser_Option cliOptions[] = { .matchShort = "ndc", .description = "[flag] Turn off delay compensation", }, #ifdef FIX_706_REND_COMPLEXITY_LEVELS { .id = CmdLnOptionId_complexityLevel, .match = "complexity_level", .matchShort = "level", .description = "Complexity level, level = (1, 2, 3), will be defined after characterisation.", }, #endif { .id = CmdLnOptionId_quietModeEnabled, .match = "quiet", Loading Loading @@ -2659,7 +2653,6 @@ static void parseOption( strncpy( args->inLfePanningMatrixFile, optionValues[0], RENDERER_MAX_CLI_ARG_LENGTH - 1 ); args->lfeCustomRoutingEnabled = true; break; #ifdef FIX_706_REND_COMPLEXITY_LEVELS case CmdLnOptionId_complexityLevel: assert( numOptionValues == 1 ); args->complexityLevel = (int32_t) ( strtol( optionValues[0], NULL, 10 ) ); Loading @@ -2673,7 +2666,6 @@ static void parseOption( fprintf( stdout, "Complexity levels 1 and 2 will be defined after characterisation - default to level 3 (full functionality).\n" ); } break; #endif case CmdLnOptionId_noDelayCmp: assert( numOptionValues == 0 ); args->delayCompensationEnabled = false; Loading
lib_com/options.h +0 −1 Original line number Diff line number Diff line Loading @@ -162,7 +162,6 @@ #define FIX_706_REND_COMPLEXITY_LEVELS /* VoiceAge: Implement complexity levels to renderer */ /* ################## End BE DEVELOPMENT switches ######################### */ Loading
lib_rend/lib_rend.h +0 −2 Original line number Diff line number Diff line Loading @@ -120,14 +120,12 @@ typedef enum typedef uint16_t IVAS_REND_InputId; #ifdef FIX_706_REND_COMPLEXITY_LEVELS typedef enum _IVAS_REND_COMPLEXITY_LEVEL { IVAS_REND_COMPLEXITY_LEVEL_ONE = 1, IVAS_REND_COMPLEXITY_LEVEL_TWO = 2, IVAS_REND_COMPLEXITY_LEVEL_THREE = 3 } IVAS_REND_COMPLEXITY_LEVEL; #endif /* clang-format off */ Loading