Commit b6428cdf authored by Marek Szczerba's avatar Marek Szczerba Committed by emerit
Browse files

Fix for QuaternionSlerp inaccuracies in corner cases

parent 90bfe8d5
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+1 −0
Original line number Diff line number Diff line
@@ -176,6 +176,7 @@
#define NONBE_FIX_1054_NEGATIVE_LVQ_INDEX               /* Nokia: issue 1054: Input to decode_comb in deindex_lvq_SHB should be positive */
#define NONBE_FIX_1063_DIV_BY_ZERO_SUMNRG               /* VoiceAge: issue 1063: division by zero for angle_rot feature in the UNCLR classifier */
#define NONBE_FIX_1045_ISM_BITRATE_SWITCHING            /* Eri: Difference between ROM/File HRTF in ISM bitrate switching */
#define NONBE_FIX_1067_QUATERNIONSLERP_INACCURACIES     /* Philips: issue 1067: QuaternionSlerp inaccuracies in corner cases */

/* ##################### End NON-BE switches ########################### */

+45 −1
Original line number Diff line number Diff line
@@ -49,7 +49,9 @@
 *------------------------------------------------------------------------------------------*/

#define OTR_UPDATE_RATE (float) FRAMES_PER_SEC /* rate of the Process() calls [Hz]; 1x per IVAS frame */

#ifdef NONBE_FIX_1067_QUATERNIONSLERP_INACCURACIES
#define COS_ONE_TENTH_DEGREE ( 0.999998476913288f )
#endif

/*------------------------------------------------------------------------------------------*
 * Local functions
@@ -157,12 +159,53 @@ void QuaternionSlerp(
    const float t,
    IVAS_QUATERNION *const r )
{
#ifdef NONBE_FIX_1067_QUATERNIONSLERP_INACCURACIES
    IVAS_QUATERNION r1, r2;
    float phi, sinPhi, cosPhi, s1, s2;

    QuaternionNormalize( q1, &r1 );
    QuaternionNormalize( q2, &r2 );

    cosPhi = QuaternionDotProduct( r1, r2 );

    if ( cosPhi < 0 )
    {
        cosPhi = -cosPhi;
        r2.w = -r2.w;
        r2.x = -r2.x;
        r2.y = -r2.y;
        r2.z = -r2.z;
    }

    /* Angle less than one degree, use linear interpolation */
    if ( cosPhi >= COS_ONE_TENTH_DEGREE )
    {
        r->w = r1.w + t * ( r2.w - r1.w );
        r->x = r1.x + t * ( r2.x - r1.x );
        r->y = r1.y + t * ( r2.y - r1.y );
        r->z = r1.z + t * ( r2.z - r1.z );
    }
    else
    {
        phi = acosf( cosPhi );
        sinPhi = sinf( phi );

        s1 = sinf( ( 1 - t ) * phi );
        s2 = sinf( t * phi );

        r->w = ( s1 * r1.w + s2 * r2.w ) / sinPhi;
        r->x = ( s1 * r1.x + s2 * r2.x ) / sinPhi;
        r->y = ( s1 * r1.y + s2 * r2.y ) / sinPhi;
        r->z = ( s1 * r1.z + s2 * r2.z ) / sinPhi;
    }
#else
    float angle, denom, s, s2;

    s = QuaternionDotProduct( q1, q2 );

    if ( fabsf( s ) >= 1.0f )
    {

        *r = q2;
        return;
    }
@@ -177,6 +220,7 @@ void QuaternionSlerp(
    r->z = ( q1.z * s + q2.z * s2 ) / denom;
    r->w = ( q1.w * s + q2.w * s2 ) / denom;

#endif
    QuaternionNormalize( *r, r );

    return;