Loading lib_rend/ivas_orient_trk.c +4 −4 Original line number Diff line number Diff line Loading @@ -617,6 +617,7 @@ ivas_error ivas_orient_trk_SetReferenceVector( ) { IVAS_VECTOR3 acousticFrontVector, ivasForwardVector; IVAS_VECTOR3 listenerPosLevel, refPosLevel; float acousticFrontVectorLength; if ( pOTR == NULL ) Loading @@ -633,9 +634,6 @@ ivas_error ivas_orient_trk_SetReferenceVector( acousticFrontVector = VectorSubtract( listenerPos, refPos ); break; case OTR_TRACKING_REF_VEC_LEV: { IVAS_VECTOR3 listenerPosLevel, refPosLevel; /* ignore the height difference between listener position and reference position */ listenerPosLevel.z = refPosLevel.z = listenerPos.z; listenerPosLevel.x = listenerPos.x; Loading @@ -643,7 +641,9 @@ ivas_error ivas_orient_trk_SetReferenceVector( refPosLevel.x = refPos.x; refPosLevel.y = refPos.y; acousticFrontVector = VectorSubtract( listenerPosLevel, refPosLevel ); } break; default: return IVAS_ERR_WRONG_PARAMS; } acousticFrontVectorLength = VectorLength( acousticFrontVector ); Loading Loading
lib_rend/ivas_orient_trk.c +4 −4 Original line number Diff line number Diff line Loading @@ -617,6 +617,7 @@ ivas_error ivas_orient_trk_SetReferenceVector( ) { IVAS_VECTOR3 acousticFrontVector, ivasForwardVector; IVAS_VECTOR3 listenerPosLevel, refPosLevel; float acousticFrontVectorLength; if ( pOTR == NULL ) Loading @@ -633,9 +634,6 @@ ivas_error ivas_orient_trk_SetReferenceVector( acousticFrontVector = VectorSubtract( listenerPos, refPos ); break; case OTR_TRACKING_REF_VEC_LEV: { IVAS_VECTOR3 listenerPosLevel, refPosLevel; /* ignore the height difference between listener position and reference position */ listenerPosLevel.z = refPosLevel.z = listenerPos.z; listenerPosLevel.x = listenerPos.x; Loading @@ -643,7 +641,9 @@ ivas_error ivas_orient_trk_SetReferenceVector( refPosLevel.x = refPos.x; refPosLevel.y = refPos.y; acousticFrontVector = VectorSubtract( listenerPosLevel, refPosLevel ); } break; default: return IVAS_ERR_WRONG_PARAMS; } acousticFrontVectorLength = VectorLength( acousticFrontVector ); Loading