Loading lib_util/ambi_convert.c +1 −18 Original line number Diff line number Diff line Loading @@ -73,9 +73,6 @@ static const float N3D_SN3D[AMBI_MAX_CHANNELS] = { 1.0f, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_ }; static const float N3D_SN3D_SCALING_FACTOR = 1.0f; static const float SN3D_N3D_SCALING_FACTOR = INV_SQRT_7_; static const float SN3D_MAXN[AMBI_MAX_CHANNELS] = { 1.0f, 1.0f, 1.0f, 1.0f, Loading @@ -87,10 +84,6 @@ static const float MAXN_SN3D[AMBI_MAX_CHANNELS] = { 1.0f, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, 1.0f, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, INV_SQRT_8_OVER_5_, INV_THREE_OVER_SQRT_5_, INV_SQRT_45_OVER_32_, 1.0f, INV_SQRT_45_OVER_32_, INV_THREE_OVER_SQRT_5_, INV_SQRT_8_OVER_5_ }; static const float MAXN_SN3D_SCALING_FACTOR = 1.0f; static const float SN3D_MAXN_SCALING_FACTOR = INV_THREE_OVER_SQRT_5_; static const float SN3D_FM[AMBI_MAX_CHANNELS] = { INV_SQRT_2, 1.0f, 1.0f, 1.0f, TWO_OVER_SQRT_3_, TWO_OVER_SQRT_3_, 1.0f, TWO_OVER_SQRT_3_, TWO_OVER_SQRT_3_, Loading @@ -101,10 +94,6 @@ static const float FM_SN3D[AMBI_MAX_CHANNELS] = { SQRT_2_, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, 1.0f, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, INV_SQRT_8_OVER_5_, INV_THREE_OVER_SQRT_5_, INV_SQRT_45_OVER_32_, 1.0f, INV_SQRT_45_OVER_32_, INV_THREE_OVER_SQRT_5_, INV_SQRT_8_OVER_5_ }; static const float FM_SN3D_SCALING_FACTOR = INV_SQRT_2; static const float SN3D_FM_SCALING_FACTOR = INV_THREE_OVER_SQRT_5_; /* ---------------------------- channel re-ordering tables ---------------------------- */ Loading Loading @@ -236,17 +225,14 @@ int16_t renormalize_channels( float *in[], float *out[], int16_t order, AMBI_CHA if ( out_format == AMBI_NORM_N3D ) { conversion_table = SN3D_N3D; sf = SN3D_N3D_SCALING_FACTOR; } else if ( out_format == AMBI_NORM_MAXN ) { conversion_table = SN3D_MAXN; sf = SN3D_MAXN_SCALING_FACTOR; } else if ( out_format == AMBI_NORM_FM ) { conversion_table = SN3D_FM; sf = SN3D_FM_SCALING_FACTOR; } else { Loading @@ -258,17 +244,14 @@ int16_t renormalize_channels( float *in[], float *out[], int16_t order, AMBI_CHA if ( in_format == AMBI_NORM_N3D ) { conversion_table = N3D_SN3D; sf = N3D_SN3D_SCALING_FACTOR; } else if ( in_format == AMBI_NORM_MAXN ) { conversion_table = MAXN_SN3D; sf = MAXN_SN3D_SCALING_FACTOR; } else if ( in_format == AMBI_NORM_FM ) { conversion_table = FM_SN3D; sf = FM_SN3D_SCALING_FACTOR; } else { Loading @@ -286,7 +269,7 @@ int16_t renormalize_channels( float *in[], float *out[], int16_t order, AMBI_CHA float conversion_factor = conversion_table[i_chan]; for ( i = 0; i < L_FRAME48k; i++ ) { out[i_chan][i] = sf * in[i_chan][i] * conversion_factor; out[i_chan][i] = in[i_chan][i] * conversion_factor; } } Loading Loading
lib_util/ambi_convert.c +1 −18 Original line number Diff line number Diff line Loading @@ -73,9 +73,6 @@ static const float N3D_SN3D[AMBI_MAX_CHANNELS] = { 1.0f, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_5_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_, INV_SQRT_7_ }; static const float N3D_SN3D_SCALING_FACTOR = 1.0f; static const float SN3D_N3D_SCALING_FACTOR = INV_SQRT_7_; static const float SN3D_MAXN[AMBI_MAX_CHANNELS] = { 1.0f, 1.0f, 1.0f, 1.0f, Loading @@ -87,10 +84,6 @@ static const float MAXN_SN3D[AMBI_MAX_CHANNELS] = { 1.0f, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, 1.0f, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, INV_SQRT_8_OVER_5_, INV_THREE_OVER_SQRT_5_, INV_SQRT_45_OVER_32_, 1.0f, INV_SQRT_45_OVER_32_, INV_THREE_OVER_SQRT_5_, INV_SQRT_8_OVER_5_ }; static const float MAXN_SN3D_SCALING_FACTOR = 1.0f; static const float SN3D_MAXN_SCALING_FACTOR = INV_THREE_OVER_SQRT_5_; static const float SN3D_FM[AMBI_MAX_CHANNELS] = { INV_SQRT_2, 1.0f, 1.0f, 1.0f, TWO_OVER_SQRT_3_, TWO_OVER_SQRT_3_, 1.0f, TWO_OVER_SQRT_3_, TWO_OVER_SQRT_3_, Loading @@ -101,10 +94,6 @@ static const float FM_SN3D[AMBI_MAX_CHANNELS] = { SQRT_2_, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, 1.0f, INV_TWO_OVER_SQRT_3_, INV_TWO_OVER_SQRT_3_, INV_SQRT_8_OVER_5_, INV_THREE_OVER_SQRT_5_, INV_SQRT_45_OVER_32_, 1.0f, INV_SQRT_45_OVER_32_, INV_THREE_OVER_SQRT_5_, INV_SQRT_8_OVER_5_ }; static const float FM_SN3D_SCALING_FACTOR = INV_SQRT_2; static const float SN3D_FM_SCALING_FACTOR = INV_THREE_OVER_SQRT_5_; /* ---------------------------- channel re-ordering tables ---------------------------- */ Loading Loading @@ -236,17 +225,14 @@ int16_t renormalize_channels( float *in[], float *out[], int16_t order, AMBI_CHA if ( out_format == AMBI_NORM_N3D ) { conversion_table = SN3D_N3D; sf = SN3D_N3D_SCALING_FACTOR; } else if ( out_format == AMBI_NORM_MAXN ) { conversion_table = SN3D_MAXN; sf = SN3D_MAXN_SCALING_FACTOR; } else if ( out_format == AMBI_NORM_FM ) { conversion_table = SN3D_FM; sf = SN3D_FM_SCALING_FACTOR; } else { Loading @@ -258,17 +244,14 @@ int16_t renormalize_channels( float *in[], float *out[], int16_t order, AMBI_CHA if ( in_format == AMBI_NORM_N3D ) { conversion_table = N3D_SN3D; sf = N3D_SN3D_SCALING_FACTOR; } else if ( in_format == AMBI_NORM_MAXN ) { conversion_table = MAXN_SN3D; sf = MAXN_SN3D_SCALING_FACTOR; } else if ( in_format == AMBI_NORM_FM ) { conversion_table = FM_SN3D; sf = FM_SN3D_SCALING_FACTOR; } else { Loading @@ -286,7 +269,7 @@ int16_t renormalize_channels( float *in[], float *out[], int16_t order, AMBI_CHA float conversion_factor = conversion_table[i_chan]; for ( i = 0; i < L_FRAME48k; i++ ) { out[i_chan][i] = sf * in[i_chan][i] * conversion_factor; out[i_chan][i] = in[i_chan][i] * conversion_factor; } } Loading