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Inconsistent default reverb configurations

Problem description

There are three different default reverb parameters for different rendering paths:

This results in different synthesized acoustic environments depending on rendering type without using custom reverb configuration.

Proposed solution

Default reverb configuration should be uniform regardless of rendering type/path used. Note: in case of parametric renderer, artificial reverb is used to simulate room acoustics in case of BRIR output configuration. In this case default reverb parameters should correspond to the default BRIR.