&st_fx->Q_old_wtda,ALDO_WINDOW,ALDO_WINDOW,/* window overlap of current frame (0: full, 2: none, or 3: half) */
inner_frame);
wtda_fx(old_input_fx,&new_input_fx_q,L_old_input_fx,hBWE_FD->L_old_wtda_swb_fx,&st_fx->Q_old_wtda,ALDO_WINDOW,ALDO_WINDOW,/* window overlap of current frame (0: full, 2: none, or 3: half) */inner_frame);