Loading lib_com/options.h +1 −1 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ #define NON_BE_FIX_1048_THRESHOLD_COH_BASOP /* Nokia: Fix 1048 replace comparison with 0 with comparison to threshold, to align with BASOP*/ #define NONBE_FIX_1054_NEGATIVE_LVQ_INDEX /* Nokia: issue 1054: Input to decode_comb in deindex_lvq_SHB should be positive */ #define NONBE_FIX_738_QUATERNION_SLERP_PRECISION /* Philips: issue 738: Quaternion spherical linear interpolation precision handling issues */ /* #################### End FIXES switches ############################ */ #define BASOP_NOGLOB /* Disable global symbols in BASOPs, Overflow/Carry in BASOPs disabled, additional BASOPs in case of Overflow */ Loading lib_rend/ivas_orient_trk.c +45 −1 Original line number Diff line number Diff line Loading @@ -46,6 +46,9 @@ *------------------------------------------------------------------------------------------*/ #define OTR_UPDATE_RATE (float) FRAMES_PER_SEC /* rate of the Process() calls [Hz]; 1x per IVAS frame */ #ifdef NONBE_FIX_738_QUATERNION_SLERP_PRECISION #define COS_ONE_TENTH_DEGREE ( 0.999998476913288f ) #endif /*------------------------------------------------------------------------------------------* Loading Loading @@ -154,6 +157,47 @@ void QuaternionSlerp( const float t, IVAS_QUATERNION *const r ) { #ifdef NONBE_FIX_738_QUATERNION_SLERP_PRECISION IVAS_QUATERNION r1, r2; float phi, sinPhi, cosPhi, s1, s2; QuaternionNormalize( q1, &r1 ); QuaternionNormalize( q2, &r2 ); cosPhi = QuaternionDotProduct( r1, r2 ); if ( cosPhi < 0 ) { cosPhi = -cosPhi; r2.w = -r2.w; r2.x = -r2.x; r2.y = -r2.y; r2.z = -r2.z; } /* Angle less than one degree, use linear interpolation */ if ( cosPhi >= COS_ONE_TENTH_DEGREE ) { r->w = r1.w + t * ( r2.w - r1.w ); r->x = r1.x + t * ( r2.x - r1.x ); r->y = r1.y + t * ( r2.y - r1.y ); r->z = r1.z + t * ( r2.z - r1.z ); } else { phi = acosf( cosPhi ); sinPhi = sinf( phi ); s1 = sinf( ( 1 - t ) * phi ); s2 = sinf( t * phi ); r->w = ( s1 * r1.w + s2 * r2.w ) / sinPhi; r->x = ( s1 * r1.x + s2 * r2.x ) / sinPhi; r->y = ( s1 * r1.y + s2 * r2.y ) / sinPhi; r->z = ( s1 * r1.z + s2 * r2.z ) / sinPhi; } #else float angle, denom, s, s2; s = QuaternionDotProduct( q1, q2 ); Loading @@ -173,7 +217,7 @@ void QuaternionSlerp( r->y = ( q1.y * s + q2.y * s2 ) / denom; r->z = ( q1.z * s + q2.z * s2 ) / denom; r->w = ( q1.w * s + q2.w * s2 ) / denom; #endif QuaternionNormalize( *r, r ); return; Loading Loading
lib_com/options.h +1 −1 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ #define NON_BE_FIX_1048_THRESHOLD_COH_BASOP /* Nokia: Fix 1048 replace comparison with 0 with comparison to threshold, to align with BASOP*/ #define NONBE_FIX_1054_NEGATIVE_LVQ_INDEX /* Nokia: issue 1054: Input to decode_comb in deindex_lvq_SHB should be positive */ #define NONBE_FIX_738_QUATERNION_SLERP_PRECISION /* Philips: issue 738: Quaternion spherical linear interpolation precision handling issues */ /* #################### End FIXES switches ############################ */ #define BASOP_NOGLOB /* Disable global symbols in BASOPs, Overflow/Carry in BASOPs disabled, additional BASOPs in case of Overflow */ Loading
lib_rend/ivas_orient_trk.c +45 −1 Original line number Diff line number Diff line Loading @@ -46,6 +46,9 @@ *------------------------------------------------------------------------------------------*/ #define OTR_UPDATE_RATE (float) FRAMES_PER_SEC /* rate of the Process() calls [Hz]; 1x per IVAS frame */ #ifdef NONBE_FIX_738_QUATERNION_SLERP_PRECISION #define COS_ONE_TENTH_DEGREE ( 0.999998476913288f ) #endif /*------------------------------------------------------------------------------------------* Loading Loading @@ -154,6 +157,47 @@ void QuaternionSlerp( const float t, IVAS_QUATERNION *const r ) { #ifdef NONBE_FIX_738_QUATERNION_SLERP_PRECISION IVAS_QUATERNION r1, r2; float phi, sinPhi, cosPhi, s1, s2; QuaternionNormalize( q1, &r1 ); QuaternionNormalize( q2, &r2 ); cosPhi = QuaternionDotProduct( r1, r2 ); if ( cosPhi < 0 ) { cosPhi = -cosPhi; r2.w = -r2.w; r2.x = -r2.x; r2.y = -r2.y; r2.z = -r2.z; } /* Angle less than one degree, use linear interpolation */ if ( cosPhi >= COS_ONE_TENTH_DEGREE ) { r->w = r1.w + t * ( r2.w - r1.w ); r->x = r1.x + t * ( r2.x - r1.x ); r->y = r1.y + t * ( r2.y - r1.y ); r->z = r1.z + t * ( r2.z - r1.z ); } else { phi = acosf( cosPhi ); sinPhi = sinf( phi ); s1 = sinf( ( 1 - t ) * phi ); s2 = sinf( t * phi ); r->w = ( s1 * r1.w + s2 * r2.w ) / sinPhi; r->x = ( s1 * r1.x + s2 * r2.x ) / sinPhi; r->y = ( s1 * r1.y + s2 * r2.y ) / sinPhi; r->z = ( s1 * r1.z + s2 * r2.z ) / sinPhi; } #else float angle, denom, s, s2; s = QuaternionDotProduct( q1, q2 ); Loading @@ -173,7 +217,7 @@ void QuaternionSlerp( r->y = ( q1.y * s + q2.y * s2 ) / denom; r->z = ( q1.z * s + q2.z * s2 ) / denom; r->w = ( q1.w * s + q2.w * s2 ) / denom; #endif QuaternionNormalize( *r, r ); return; Loading