Loading apps/decoder.c +2 −4 Original line number Diff line number Diff line Loading @@ -1800,10 +1800,8 @@ static void usage_dec( void ) fprintf( stdout, " output configuration. ID1, ID2, ID3, ID4 specify the directivity pattern IDs used for\n" ); fprintf( stdout, " ISMs 1,2,3 and 4 respectively. This options needs to be accompanied by a render_config file,\n" ); fprintf( stdout, " otherwise a default directivity pattern is used.\n" ); fprintf( stdout, "-aeid ID : Acoustic environment ID (number > 0) or\n" ); fprintf( stdout, " a sequence thereof in the format [ID1:duration1,ID2:duration2...]\n" ); fprintf( stdout, " without braces and spaces, with ':' character separating ID from duration and ',' separating\n" ); fprintf( stdout, " ID and duration pairs, where duration is specified in frames\n" ); fprintf( stdout, "-aeid ID | File : Acoustic environment ID (number > 0)\n" ); fprintf( stdout, " alternatively, it can be a text file where each line contains \"ID duration\"\n" ); fprintf( stdout, " for BINAURAL_ROOM_REVERB output configuration.\n" ); fprintf( stdout, "-obj_edit File : Object editing instructions file or NULL for built-in example\n" ); fprintf( stdout, "-level level : Complexity level, level = (1, 2, 3), will be defined after characterisation. \n" ); Loading Loading
apps/decoder.c +2 −4 Original line number Diff line number Diff line Loading @@ -1800,10 +1800,8 @@ static void usage_dec( void ) fprintf( stdout, " output configuration. ID1, ID2, ID3, ID4 specify the directivity pattern IDs used for\n" ); fprintf( stdout, " ISMs 1,2,3 and 4 respectively. This options needs to be accompanied by a render_config file,\n" ); fprintf( stdout, " otherwise a default directivity pattern is used.\n" ); fprintf( stdout, "-aeid ID : Acoustic environment ID (number > 0) or\n" ); fprintf( stdout, " a sequence thereof in the format [ID1:duration1,ID2:duration2...]\n" ); fprintf( stdout, " without braces and spaces, with ':' character separating ID from duration and ',' separating\n" ); fprintf( stdout, " ID and duration pairs, where duration is specified in frames\n" ); fprintf( stdout, "-aeid ID | File : Acoustic environment ID (number > 0)\n" ); fprintf( stdout, " alternatively, it can be a text file where each line contains \"ID duration\"\n" ); fprintf( stdout, " for BINAURAL_ROOM_REVERB output configuration.\n" ); fprintf( stdout, "-obj_edit File : Object editing instructions file or NULL for built-in example\n" ); fprintf( stdout, "-level level : Complexity level, level = (1, 2, 3), will be defined after characterisation. \n" ); Loading