Loading lib_com/options.h +1 −0 Original line number Diff line number Diff line Loading @@ -215,6 +215,7 @@ #endif #define COMPLEXITY_LEVEL_INDICATION #define FIX_463_TD_RENDERER_DIRECTIVITY_RESET /* Eri: Remove unintentional reset of directivity pattern */ /* ################## End DEVELOPMENT switches ######################### */ /* clang-format on */ Loading lib_rend/ivas_objectRenderer.c +2 −0 Original line number Diff line number Diff line Loading @@ -435,10 +435,12 @@ void TDREND_Update_object_positions( /* Source position and direction */ angles_to_vec( hIsmMetaData[nS]->radius, hIsmMetaData[nS]->azimuth, hIsmMetaData[nS]->elevation, Pos ); angles_to_vec( 1.0f, hIsmMetaData[nS]->yaw, hIsmMetaData[nS]->pitch, Dir ); #ifndef FIX_463_TD_RENDERER_DIRECTIVITY_RESET /* Source directivity info */ DirAtten_p->ConeInnerAngle = 360.0f; DirAtten_p->ConeOuterAngle = 360.0f; DirAtten_p->ConeOuterGain = 1.0f; #endif TDREND_MIX_SRC_SetPos( hBinRendererTd, nS, Pos ); TDREND_MIX_SRC_SetDirAtten( hBinRendererTd, nS, DirAtten_p ); Loading Loading
lib_com/options.h +1 −0 Original line number Diff line number Diff line Loading @@ -215,6 +215,7 @@ #endif #define COMPLEXITY_LEVEL_INDICATION #define FIX_463_TD_RENDERER_DIRECTIVITY_RESET /* Eri: Remove unintentional reset of directivity pattern */ /* ################## End DEVELOPMENT switches ######################### */ /* clang-format on */ Loading
lib_rend/ivas_objectRenderer.c +2 −0 Original line number Diff line number Diff line Loading @@ -435,10 +435,12 @@ void TDREND_Update_object_positions( /* Source position and direction */ angles_to_vec( hIsmMetaData[nS]->radius, hIsmMetaData[nS]->azimuth, hIsmMetaData[nS]->elevation, Pos ); angles_to_vec( 1.0f, hIsmMetaData[nS]->yaw, hIsmMetaData[nS]->pitch, Dir ); #ifndef FIX_463_TD_RENDERER_DIRECTIVITY_RESET /* Source directivity info */ DirAtten_p->ConeInnerAngle = 360.0f; DirAtten_p->ConeOuterAngle = 360.0f; DirAtten_p->ConeOuterGain = 1.0f; #endif TDREND_MIX_SRC_SetPos( hBinRendererTd, nS, Pos ); TDREND_MIX_SRC_SetDirAtten( hBinRendererTd, nS, DirAtten_p ); Loading