Loading apps/decoder.c +0 −14 Original line number Diff line number Diff line Loading @@ -401,7 +401,6 @@ int main( } #ifndef FIX_1158_FASTCONV_REVERB_HRTF /*------------------------------------------------------------------------------------------* * Open renderer configuration reader file *------------------------------------------------------------------------------------------*/ Loading Loading @@ -688,19 +687,6 @@ int main( goto cleanup; } } #ifdef FIX_1158_FASTCONV_REVERB_HRTF else if ( arg.outputConfig == IVAS_AUDIO_CONFIG_BINAURAL_ROOM_REVERB ) { /* supply default renderer config for BINAURAL_ROOM_REVERB */ IVAS_RENDER_CONFIG_DATA renderConfig; IVAS_DEC_GetDefaultRenderConfig( &renderConfig ); if ( ( error = IVAS_DEC_FeedRenderConfig( hIvasDec, renderConfig ) ) != IVAS_ERR_OK ) { fprintf( stderr, "\nIVAS_DEC_FeedRenderConfig failed: %s\n\n", IVAS_DEC_GetErrorMessage( error ) ); goto cleanup; } } #endif /*------------------------------------------------------------------------------------------* * Load custom loudspeaker layout data Loading Loading
apps/decoder.c +0 −14 Original line number Diff line number Diff line Loading @@ -401,7 +401,6 @@ int main( } #ifndef FIX_1158_FASTCONV_REVERB_HRTF /*------------------------------------------------------------------------------------------* * Open renderer configuration reader file *------------------------------------------------------------------------------------------*/ Loading Loading @@ -688,19 +687,6 @@ int main( goto cleanup; } } #ifdef FIX_1158_FASTCONV_REVERB_HRTF else if ( arg.outputConfig == IVAS_AUDIO_CONFIG_BINAURAL_ROOM_REVERB ) { /* supply default renderer config for BINAURAL_ROOM_REVERB */ IVAS_RENDER_CONFIG_DATA renderConfig; IVAS_DEC_GetDefaultRenderConfig( &renderConfig ); if ( ( error = IVAS_DEC_FeedRenderConfig( hIvasDec, renderConfig ) ) != IVAS_ERR_OK ) { fprintf( stderr, "\nIVAS_DEC_FeedRenderConfig failed: %s\n\n", IVAS_DEC_GetErrorMessage( error ) ); goto cleanup; } } #endif /*------------------------------------------------------------------------------------------* * Load custom loudspeaker layout data Loading