Loading lib_com/options.h +6 −7 Original line number Diff line number Diff line Loading @@ -150,6 +150,12 @@ /*#define FIX_I4_OL_PITCH*/ /* fix open-loop pitch used for EVS core switching */ #define MASA_AND_OBJECTS /* Nokia: Combination of MASA and objects */ #define SBA_AND_OBJECTS #ifdef SBA_AND_OBJECTS #define OSBA_BR_SWITCHING #endif /*#define SPLIT_REND_WITH_HEAD_ROT*/ /* Dlb,FhG: Split Rendering contributions 21 and 35 */ #ifdef SPLIT_REND_WITH_HEAD_ROT Loading @@ -161,13 +167,6 @@ #endif #endif #define MASA_AND_OBJECTS /* Nokia: Combination of MASA and objects */ #define SBA_AND_OBJECTS #ifdef SBA_AND_OBJECTS #define OSBA_BR_SWITCHING #endif #define FIX_264_AUDIO_CHANNELS_TO_HEAP /* VA: issue 243: Move audio channels memory from stack to heap */ #define FIX_691_OSBA_CRASH /* FhG: Fix for issue 691: Crash for OSBA Stereo out */ #define FIX_694_OMASA_EXTREME /* Nokia: fix for crash in OMASA on extreme sample */ Loading Loading
lib_com/options.h +6 −7 Original line number Diff line number Diff line Loading @@ -150,6 +150,12 @@ /*#define FIX_I4_OL_PITCH*/ /* fix open-loop pitch used for EVS core switching */ #define MASA_AND_OBJECTS /* Nokia: Combination of MASA and objects */ #define SBA_AND_OBJECTS #ifdef SBA_AND_OBJECTS #define OSBA_BR_SWITCHING #endif /*#define SPLIT_REND_WITH_HEAD_ROT*/ /* Dlb,FhG: Split Rendering contributions 21 and 35 */ #ifdef SPLIT_REND_WITH_HEAD_ROT Loading @@ -161,13 +167,6 @@ #endif #endif #define MASA_AND_OBJECTS /* Nokia: Combination of MASA and objects */ #define SBA_AND_OBJECTS #ifdef SBA_AND_OBJECTS #define OSBA_BR_SWITCHING #endif #define FIX_264_AUDIO_CHANNELS_TO_HEAP /* VA: issue 243: Move audio channels memory from stack to heap */ #define FIX_691_OSBA_CRASH /* FhG: Fix for issue 691: Crash for OSBA Stereo out */ #define FIX_694_OMASA_EXTREME /* Nokia: fix for crash in OMASA on extreme sample */ Loading