Loading apps/renderer.c +3 −3 Original line number Diff line number Diff line Loading @@ -1787,7 +1787,7 @@ IsmPositionProvider *IsmPositionProvider_open( IsmPositionProvider *ipp; uint16_t i; ipp = (IsmPositionProvider *) malloc_( sizeof( IsmPositionProvider ) ); ipp = (IsmPositionProvider *) malloc( sizeof( IsmPositionProvider ) ); ipp->frameCounter = 0; ipp->numObjects = 0; Loading Loading @@ -2182,8 +2182,8 @@ static void parseIsm( if ( parseUint32( line, &numberOfObjectPositionsToRead ) == 0 ) { positionProvider->numPositions[idx] = numberOfObjectPositionsToRead; positionProvider->positions[idx] = malloc_( numberOfObjectPositionsToRead * sizeof( IVAS_REND_AudioObjectPosition ) ); positionProvider->positionDurations[idx] = malloc_( numberOfObjectPositionsToRead * sizeof( uint16_t ) ); positionProvider->positions[idx] = malloc( numberOfObjectPositionsToRead * sizeof( IVAS_REND_AudioObjectPosition ) ); positionProvider->positionDurations[idx] = malloc( numberOfObjectPositionsToRead * sizeof( uint16_t ) ); for ( i = 0; i < numberOfObjectPositionsToRead; ++i ) { Loading Loading
apps/renderer.c +3 −3 Original line number Diff line number Diff line Loading @@ -1787,7 +1787,7 @@ IsmPositionProvider *IsmPositionProvider_open( IsmPositionProvider *ipp; uint16_t i; ipp = (IsmPositionProvider *) malloc_( sizeof( IsmPositionProvider ) ); ipp = (IsmPositionProvider *) malloc( sizeof( IsmPositionProvider ) ); ipp->frameCounter = 0; ipp->numObjects = 0; Loading Loading @@ -2182,8 +2182,8 @@ static void parseIsm( if ( parseUint32( line, &numberOfObjectPositionsToRead ) == 0 ) { positionProvider->numPositions[idx] = numberOfObjectPositionsToRead; positionProvider->positions[idx] = malloc_( numberOfObjectPositionsToRead * sizeof( IVAS_REND_AudioObjectPosition ) ); positionProvider->positionDurations[idx] = malloc_( numberOfObjectPositionsToRead * sizeof( uint16_t ) ); positionProvider->positions[idx] = malloc( numberOfObjectPositionsToRead * sizeof( IVAS_REND_AudioObjectPosition ) ); positionProvider->positionDurations[idx] = malloc( numberOfObjectPositionsToRead * sizeof( uint16_t ) ); for ( i = 0; i < numberOfObjectPositionsToRead; ++i ) { Loading