Loading lib_rend/lib_rend.c +5 −5 Original line number Diff line number Diff line Loading @@ -1255,7 +1255,7 @@ static int8_t checkObjectPositionChanged( IVAS_REND_AudioObjectPosition *currentPos, IVAS_REND_AudioObjectPosition *previousPos ) { return ( fabs( currentPos->azimuth - previousPos->azimuth ) < EPSILON && return !( fabs( currentPos->azimuth - previousPos->azimuth ) < EPSILON && fabs( currentPos->elevation - previousPos->elevation ) < EPSILON ); } #endif Loading Loading @@ -6290,7 +6290,7 @@ static ivas_error renderIsmToBinauralRoom( rotatedPos.elevation = ismInput->currentPos.elevation; } position_changed = !ismInput->firstFrameRendered && position_changed = !ismInput->firstFrameRendered || checkObjectPositionChanged( &rotatedPos, &rotatedPosPrev ); /* compute gains only if position changed */ Loading Loading @@ -6431,7 +6431,7 @@ static ivas_error renderIsmToMc( push_wmops( "renderIsmToMc" ); #ifdef FIX_518_ISM_BRIR_EXTREND position_changed = !ismInput->firstFrameRendered && position_changed = !ismInput->firstFrameRendered || checkObjectPositionChanged( &ismInput->currentPos, &ismInput->previousPos ); #else /* TODO(sgi): Possible optimization: less processing needed if position didn't change */ Loading Loading @@ -6567,7 +6567,7 @@ static ivas_error renderIsmToSba( else { #else position_changed = !ismInput->firstFrameRendered && position_changed = !ismInput->firstFrameRendered || checkObjectPositionChanged( &ismInput->currentPos, &ismInput->previousPos ); if ( position_changed ) Loading Loading
lib_rend/lib_rend.c +5 −5 Original line number Diff line number Diff line Loading @@ -1255,7 +1255,7 @@ static int8_t checkObjectPositionChanged( IVAS_REND_AudioObjectPosition *currentPos, IVAS_REND_AudioObjectPosition *previousPos ) { return ( fabs( currentPos->azimuth - previousPos->azimuth ) < EPSILON && return !( fabs( currentPos->azimuth - previousPos->azimuth ) < EPSILON && fabs( currentPos->elevation - previousPos->elevation ) < EPSILON ); } #endif Loading Loading @@ -6290,7 +6290,7 @@ static ivas_error renderIsmToBinauralRoom( rotatedPos.elevation = ismInput->currentPos.elevation; } position_changed = !ismInput->firstFrameRendered && position_changed = !ismInput->firstFrameRendered || checkObjectPositionChanged( &rotatedPos, &rotatedPosPrev ); /* compute gains only if position changed */ Loading Loading @@ -6431,7 +6431,7 @@ static ivas_error renderIsmToMc( push_wmops( "renderIsmToMc" ); #ifdef FIX_518_ISM_BRIR_EXTREND position_changed = !ismInput->firstFrameRendered && position_changed = !ismInput->firstFrameRendered || checkObjectPositionChanged( &ismInput->currentPos, &ismInput->previousPos ); #else /* TODO(sgi): Possible optimization: less processing needed if position didn't change */ Loading Loading @@ -6567,7 +6567,7 @@ static ivas_error renderIsmToSba( else { #else position_changed = !ismInput->firstFrameRendered && position_changed = !ismInput->firstFrameRendered || checkObjectPositionChanged( &ismInput->currentPos, &ismInput->previousPos ); if ( position_changed ) Loading