Loading apps/decoder.c +14 −4 Original line number Diff line number Diff line Loading @@ -1505,12 +1505,13 @@ static bool parseCmdlIVAS_dec( i += tmp; } #ifndef OBJECT_EDIT_FILE_INTERFACE else if ( strcmp( argv_to_upper, "-OBJ_EDIT" ) == 0 ) { arg->objEditEnabled = true; i++; } #ifdef OBJECT_EDIT_FILE_INTERFACE #else else if ( strcmp( argv_to_upper, "-OBJ_EDIT_FILE" ) == 0 ) { i++; Loading @@ -1521,7 +1522,15 @@ static bool parseCmdlIVAS_dec( return false; } arg->objEditFileName = argv[i]; if ( strcmp( argv[i], "NULL" ) == 0 || strcmp( argv[i], "null" ) == 0 ) { arg->objEditFileName = NULL; /* use the built-in editing function */ } else { arg->objEditFileName = argv[i]; /* read edit instructions from this file */ } arg->objEditEnabled = true; i++; } Loading Loading @@ -1727,9 +1736,10 @@ static void usage_dec( void ) fprintf( stdout, "-aeid ID | File : Acoustic environment ID (number > 0)\n" ); fprintf( stdout, " alternatively, it can be a text file where each line contains \"ID duration\"\n" ); fprintf( stdout, " for BINAURAL_ROOM_REVERB output configuration.\n" ); #ifndef OBJECT_EDIT_FILE_INTERFACE fprintf( stdout, "-obj_edit : Enable objects editing\n" ); #ifdef OBJECT_EDIT_FILE_INTERFACE fprintf( stdout, "-obj_edit_file File : Name of file from which object editing instructions are read\n" ); #else fprintf( stdout, "-obj_edit_file File : Object editing instructions file or NULL for built-in example\n" ); #endif fprintf( stdout, "-level level : Complexity level, level = (1, 2, 3), will be defined after characterisation. \n" ); fprintf( stdout, " Currently, all values default to level 3 (full functionality).\n" ); Loading readme.txt +1 −2 Original line number Diff line number Diff line Loading @@ -307,8 +307,7 @@ Options: -aeid ID | File : Acoustic environment ID (number > 0) or alternatively, it can be a text file where each line contains "ID duration" for BINAURAL_ROOM_REVERB output configuration. -obj_edit : Enable objects editing -obj_edit_file File : Name of file from which object editing instructions are read -obj_edit_file File : Object editing instructions file or NULL for built-in example -level level : Complexity level, level = (1, 2, 3), will be defined after characterisation. -om File : Coded metadata File for BINAURAL_SPLIT_PCM OutputConf Currently, all values default to level 3 (full functionality). Loading Loading
apps/decoder.c +14 −4 Original line number Diff line number Diff line Loading @@ -1505,12 +1505,13 @@ static bool parseCmdlIVAS_dec( i += tmp; } #ifndef OBJECT_EDIT_FILE_INTERFACE else if ( strcmp( argv_to_upper, "-OBJ_EDIT" ) == 0 ) { arg->objEditEnabled = true; i++; } #ifdef OBJECT_EDIT_FILE_INTERFACE #else else if ( strcmp( argv_to_upper, "-OBJ_EDIT_FILE" ) == 0 ) { i++; Loading @@ -1521,7 +1522,15 @@ static bool parseCmdlIVAS_dec( return false; } arg->objEditFileName = argv[i]; if ( strcmp( argv[i], "NULL" ) == 0 || strcmp( argv[i], "null" ) == 0 ) { arg->objEditFileName = NULL; /* use the built-in editing function */ } else { arg->objEditFileName = argv[i]; /* read edit instructions from this file */ } arg->objEditEnabled = true; i++; } Loading Loading @@ -1727,9 +1736,10 @@ static void usage_dec( void ) fprintf( stdout, "-aeid ID | File : Acoustic environment ID (number > 0)\n" ); fprintf( stdout, " alternatively, it can be a text file where each line contains \"ID duration\"\n" ); fprintf( stdout, " for BINAURAL_ROOM_REVERB output configuration.\n" ); #ifndef OBJECT_EDIT_FILE_INTERFACE fprintf( stdout, "-obj_edit : Enable objects editing\n" ); #ifdef OBJECT_EDIT_FILE_INTERFACE fprintf( stdout, "-obj_edit_file File : Name of file from which object editing instructions are read\n" ); #else fprintf( stdout, "-obj_edit_file File : Object editing instructions file or NULL for built-in example\n" ); #endif fprintf( stdout, "-level level : Complexity level, level = (1, 2, 3), will be defined after characterisation. \n" ); fprintf( stdout, " Currently, all values default to level 3 (full functionality).\n" ); Loading
readme.txt +1 −2 Original line number Diff line number Diff line Loading @@ -307,8 +307,7 @@ Options: -aeid ID | File : Acoustic environment ID (number > 0) or alternatively, it can be a text file where each line contains "ID duration" for BINAURAL_ROOM_REVERB output configuration. -obj_edit : Enable objects editing -obj_edit_file File : Name of file from which object editing instructions are read -obj_edit_file File : Object editing instructions file or NULL for built-in example -level level : Complexity level, level = (1, 2, 3), will be defined after characterisation. -om File : Coded metadata File for BINAURAL_SPLIT_PCM OutputConf Currently, all values default to level 3 (full functionality). Loading