Loading lib_rend/ivas_render_config.c +7 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,10 @@ #define IVAS_REVERB_DEFAULT_PRE_DELAY 0.016f #define IVAS_REVERB_DEFAULT_INPUT_DELAY 0.1f #ifdef EARLY_REFLECTIONS #define IVAS_REVERB_DEFAULT_USE_ER 0 #endif /*-----------------------------------------------------------------------* * ivas_render_config_open() Loading Loading @@ -117,6 +121,9 @@ ivas_error ivas_render_config_init_from_rom( ( *hRenderConfig )->roomAcoustics.nBands = IVAS_REVERB_DEFAULT_N_BANDS; ( *hRenderConfig )->roomAcoustics.acousticPreDelay = IVAS_REVERB_DEFAULT_PRE_DELAY; ( *hRenderConfig )->roomAcoustics.inputPreDelay = IVAS_REVERB_DEFAULT_INPUT_DELAY; #ifdef EARLY_REFLECTIONS ( *hRenderConfig )->roomAcoustics.use_er = IVAS_REVERB_DEFAULT_USE_ER; #endif set_zero( &( *hRenderConfig )->roomAcoustics.pFc_input[0], CLDFB_NO_CHANNELS_MAX ); set_zero( &( *hRenderConfig )->roomAcoustics.pAcoustic_rt60[0], CLDFB_NO_CHANNELS_MAX ); set_zero( &( *hRenderConfig )->roomAcoustics.pAcoustic_dsr[0], CLDFB_NO_CHANNELS_MAX ); Loading Loading
lib_rend/ivas_render_config.c +7 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,10 @@ #define IVAS_REVERB_DEFAULT_PRE_DELAY 0.016f #define IVAS_REVERB_DEFAULT_INPUT_DELAY 0.1f #ifdef EARLY_REFLECTIONS #define IVAS_REVERB_DEFAULT_USE_ER 0 #endif /*-----------------------------------------------------------------------* * ivas_render_config_open() Loading Loading @@ -117,6 +121,9 @@ ivas_error ivas_render_config_init_from_rom( ( *hRenderConfig )->roomAcoustics.nBands = IVAS_REVERB_DEFAULT_N_BANDS; ( *hRenderConfig )->roomAcoustics.acousticPreDelay = IVAS_REVERB_DEFAULT_PRE_DELAY; ( *hRenderConfig )->roomAcoustics.inputPreDelay = IVAS_REVERB_DEFAULT_INPUT_DELAY; #ifdef EARLY_REFLECTIONS ( *hRenderConfig )->roomAcoustics.use_er = IVAS_REVERB_DEFAULT_USE_ER; #endif set_zero( &( *hRenderConfig )->roomAcoustics.pFc_input[0], CLDFB_NO_CHANNELS_MAX ); set_zero( &( *hRenderConfig )->roomAcoustics.pAcoustic_rt60[0], CLDFB_NO_CHANNELS_MAX ); set_zero( &( *hRenderConfig )->roomAcoustics.pAcoustic_dsr[0], CLDFB_NO_CHANNELS_MAX ); Loading