Loading lib_com/common_api_types.h +1 −1 Original line number Diff line number Diff line Loading @@ -313,7 +313,7 @@ typedef enum typedef struct _IVAS_ROOM_ACOUSTICS_CONFIG { #ifdef IVAS_RTPDUMP_ACOUSTIC_ENVIRONMENT int16_t aeID; /* Acoustic environment ID*/ uint16_t aeID; /* Acoustic environment ID*/ #endif int16_t nBands; /* Number of frequency bands for which reverb properties are provided, integer, range [2..256] */ float pFc_input[IVAS_CLDFB_NO_CHANNELS_MAX]; /* Center frequencies for which following values are provided: */ Loading lib_rend/ivas_render_config.c +1 −1 Original line number Diff line number Diff line Loading @@ -114,7 +114,7 @@ ivas_error ivas_render_config_init_from_rom( ( *hRenderConfig )->renderer_type_override = IVAS_RENDER_TYPE_OVERRIDE_NONE; #endif #ifdef IVAS_RTPDUMP_ACOUSTIC_ENVIRONMENT ( *hRenderConfig )->roomAcoustics.aeID = IVAS_DEFAULT_AEID; ( *hRenderConfig )->roomAcoustics.aeID = (uint16_t) IVAS_DEFAULT_AEID; #endif ( *hRenderConfig )->roomAcoustics.nBands = IVAS_REVERB_DEFAULT_N_BANDS; ( *hRenderConfig )->roomAcoustics.acousticPreDelay = IVAS_REVERB_DEFAULT_PRE_DELAY; Loading Loading
lib_com/common_api_types.h +1 −1 Original line number Diff line number Diff line Loading @@ -313,7 +313,7 @@ typedef enum typedef struct _IVAS_ROOM_ACOUSTICS_CONFIG { #ifdef IVAS_RTPDUMP_ACOUSTIC_ENVIRONMENT int16_t aeID; /* Acoustic environment ID*/ uint16_t aeID; /* Acoustic environment ID*/ #endif int16_t nBands; /* Number of frequency bands for which reverb properties are provided, integer, range [2..256] */ float pFc_input[IVAS_CLDFB_NO_CHANNELS_MAX]; /* Center frequencies for which following values are provided: */ Loading
lib_rend/ivas_render_config.c +1 −1 Original line number Diff line number Diff line Loading @@ -114,7 +114,7 @@ ivas_error ivas_render_config_init_from_rom( ( *hRenderConfig )->renderer_type_override = IVAS_RENDER_TYPE_OVERRIDE_NONE; #endif #ifdef IVAS_RTPDUMP_ACOUSTIC_ENVIRONMENT ( *hRenderConfig )->roomAcoustics.aeID = IVAS_DEFAULT_AEID; ( *hRenderConfig )->roomAcoustics.aeID = (uint16_t) IVAS_DEFAULT_AEID; #endif ( *hRenderConfig )->roomAcoustics.nBands = IVAS_REVERB_DEFAULT_N_BANDS; ( *hRenderConfig )->roomAcoustics.acousticPreDelay = IVAS_REVERB_DEFAULT_PRE_DELAY; Loading