Loading apps/decoder.c +3 −0 Original line number Diff line number Diff line Loading @@ -1950,6 +1950,9 @@ static ivas_error decodeG192( Quaternions[i].x = 0.0f; Quaternions[i].y = 0.0f; Quaternions[i].z = 0.0f; Pos[i].x = 0.0f; Pos[i].y = 0.0f; Pos[i].z = 0.0f; } } else Loading lib_dec/ivas_objectRenderer_internal.c +4 −0 Original line number Diff line number Diff line Loading @@ -57,7 +57,11 @@ ivas_error ivas_td_binaural_open( int16_t num_src; num_src = st_ivas->nchan_transport; #ifdef SBA_AND_OBJECTS if ( ( st_ivas->ism_mode == ISM_MASA_MODE_DISC ) || ( st_ivas->ism_mode == ISM_SBA_MODE_DISC ) ) #else if ( st_ivas->ism_mode == ISM_MASA_MODE_DISC ) #endif { num_src = st_ivas->nchan_ism; } Loading lib_rend/lib_rend.c +3 −0 Original line number Diff line number Diff line Loading @@ -5095,6 +5095,9 @@ ivas_error IVAS_REND_SetHeadRotation( hIvasRend->headRotData.headPositions[i].x = 0.0f; hIvasRend->headRotData.headPositions[i].y = 0.0f; hIvasRend->headRotData.headPositions[i].z = 0.0f; hIvasRend->headRotData.Pos[i].x = 0.0f; hIvasRend->headRotData.Pos[i].y = 0.0f; hIvasRend->headRotData.Pos[i].z = 0.0f; } } else Loading Loading
apps/decoder.c +3 −0 Original line number Diff line number Diff line Loading @@ -1950,6 +1950,9 @@ static ivas_error decodeG192( Quaternions[i].x = 0.0f; Quaternions[i].y = 0.0f; Quaternions[i].z = 0.0f; Pos[i].x = 0.0f; Pos[i].y = 0.0f; Pos[i].z = 0.0f; } } else Loading
lib_dec/ivas_objectRenderer_internal.c +4 −0 Original line number Diff line number Diff line Loading @@ -57,7 +57,11 @@ ivas_error ivas_td_binaural_open( int16_t num_src; num_src = st_ivas->nchan_transport; #ifdef SBA_AND_OBJECTS if ( ( st_ivas->ism_mode == ISM_MASA_MODE_DISC ) || ( st_ivas->ism_mode == ISM_SBA_MODE_DISC ) ) #else if ( st_ivas->ism_mode == ISM_MASA_MODE_DISC ) #endif { num_src = st_ivas->nchan_ism; } Loading
lib_rend/lib_rend.c +3 −0 Original line number Diff line number Diff line Loading @@ -5095,6 +5095,9 @@ ivas_error IVAS_REND_SetHeadRotation( hIvasRend->headRotData.headPositions[i].x = 0.0f; hIvasRend->headRotData.headPositions[i].y = 0.0f; hIvasRend->headRotData.headPositions[i].z = 0.0f; hIvasRend->headRotData.Pos[i].x = 0.0f; hIvasRend->headRotData.Pos[i].y = 0.0f; hIvasRend->headRotData.Pos[i].z = 0.0f; } } else Loading