[Non BE] [Renderer Non BE] Reduce MAX_ANGULAR_STEP to 1.0f to increase use of interpolation in TD renderer
Related to #337 (closed)
Reduces discontinuities observed for some cases of moving objects. No impact on overall complexity, since the max number of interpolation steps is kept the same. The difference between using 0 and 12 interpolation steps (maximum number of steps) is 0.195 WMOPS per object and frame.