Loading ivas_processing_scripts/generation/generate_masa_items.py +9 −5 Original line number Diff line number Diff line Loading @@ -41,7 +41,11 @@ from ivas_processing_scripts.audiotools import audio, audioarray, audiofile from ivas_processing_scripts.audiotools.convert.masa import convert_masa from ivas_processing_scripts.audiotools.convert.scenebased import render_sba_to_masa from ivas_processing_scripts.audiotools.wrappers.bs1770 import loudness_norm from ivas_processing_scripts.audiotools.wrappers.reverb import reverb_foa, reverb_hoa2, reverb_hoa3 from ivas_processing_scripts.audiotools.wrappers.reverb import ( reverb_foa, reverb_hoa2, reverb_hoa3, ) from ivas_processing_scripts.generation import config from ivas_processing_scripts.utils import apply_func_parallel Loading Loading @@ -327,9 +331,7 @@ def generate_MASA_scene( offset = source_shift else: # insert zeros to the new SBA source signal to shift it right audioarray.trim( x.audio, x.fs, limits=[delta_offset, 0], samples=True ) audioarray.trim(x.audio, x.fs, limits=[delta_offset, 0], samples=True) # adjust the length of the audio source signal delta_length = len(x.audio) - len(y_int.audio) Loading Loading @@ -449,7 +451,9 @@ def generate_MASA_scene( ): # create uniformly distributed noise between -4 and 4 np.random.seed(SEED_RANDOM_NOISE) noise = np.random.randint(low=-4, high=5, size=y_int.audio.shape).astype("float") noise = np.random.randint(low=-4, high=5, size=y_int.audio.shape).astype( "float" ) y_int.audio += noise # apply fade-in and fade-out Loading Loading
ivas_processing_scripts/generation/generate_masa_items.py +9 −5 Original line number Diff line number Diff line Loading @@ -41,7 +41,11 @@ from ivas_processing_scripts.audiotools import audio, audioarray, audiofile from ivas_processing_scripts.audiotools.convert.masa import convert_masa from ivas_processing_scripts.audiotools.convert.scenebased import render_sba_to_masa from ivas_processing_scripts.audiotools.wrappers.bs1770 import loudness_norm from ivas_processing_scripts.audiotools.wrappers.reverb import reverb_foa, reverb_hoa2, reverb_hoa3 from ivas_processing_scripts.audiotools.wrappers.reverb import ( reverb_foa, reverb_hoa2, reverb_hoa3, ) from ivas_processing_scripts.generation import config from ivas_processing_scripts.utils import apply_func_parallel Loading Loading @@ -327,9 +331,7 @@ def generate_MASA_scene( offset = source_shift else: # insert zeros to the new SBA source signal to shift it right audioarray.trim( x.audio, x.fs, limits=[delta_offset, 0], samples=True ) audioarray.trim(x.audio, x.fs, limits=[delta_offset, 0], samples=True) # adjust the length of the audio source signal delta_length = len(x.audio) - len(y_int.audio) Loading Loading @@ -449,7 +451,9 @@ def generate_MASA_scene( ): # create uniformly distributed noise between -4 and 4 np.random.seed(SEED_RANDOM_NOISE) noise = np.random.randint(low=-4, high=5, size=y_int.audio.shape).astype("float") noise = np.random.randint(low=-4, high=5, size=y_int.audio.shape).astype( "float" ) y_int.audio += noise # apply fade-in and fade-out Loading