Loading ivas_processing_scripts/generation/generate_ismN_items.py +32 −5 Original line number Diff line number Diff line Loading @@ -32,6 +32,7 @@ import logging from itertools import groupby, repeat from pathlib import Path import sys import numpy as np Loading Loading @@ -249,6 +250,25 @@ def generate_ismN_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading @@ -270,6 +290,13 @@ def generate_ismN_scene( x.fs = cfg.fs # adjust the level of the audio source file (need to convert to MONO first) if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: x_temp = audio.ChannelBasedAudio("MONO") # create a temporary mono audio object x_temp.audio = x.audio.copy() x_temp.fs = x.fs Loading ivas_processing_scripts/generation/generate_masa_items.py +27 −1 Original line number Diff line number Diff line Loading @@ -247,6 +247,25 @@ def generate_MASA_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -299,6 +318,13 @@ def generate_MASA_scene( x = reverb_hoa3(x, IR, mode=None) # adjust the level of the FOA/HOA2/HOA3 signal if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") # ensure the length of the audio source signal is a multiple of 20ms Loading ivas_processing_scripts/generation/generate_mc_items.py +27 −1 Original line number Diff line number Diff line Loading @@ -247,6 +247,25 @@ def generate_MC_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -299,6 +318,13 @@ def generate_MC_scene( x = reverb_hoa3(x, IR, mode=None) # adjust the level of the FOA/HOA2/HOA3 signal if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") # ensure the length of the audio source signal is a multiple of 20ms Loading ivas_processing_scripts/generation/generate_omasa_items.py +29 −3 Original line number Diff line number Diff line Loading @@ -244,6 +244,25 @@ def generate_OMASA_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -284,6 +303,13 @@ def generate_OMASA_scene( x.fs = cfg.fs # adjust the level of the source file if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: if fmt in ["FOA", "HOA2", "HOA3"]: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") else: Loading ivas_processing_scripts/generation/generate_osba_items.py +29 −3 Original line number Diff line number Diff line Loading @@ -235,6 +235,25 @@ def generate_OSBA_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -275,6 +294,13 @@ def generate_OSBA_scene( x.fs = cfg.fs # adjust the level of the source file if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: if fmt in ["FOA", "HOA2", "HOA3"]: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") else: Loading Loading
ivas_processing_scripts/generation/generate_ismN_items.py +32 −5 Original line number Diff line number Diff line Loading @@ -32,6 +32,7 @@ import logging from itertools import groupby, repeat from pathlib import Path import sys import numpy as np Loading Loading @@ -249,6 +250,25 @@ def generate_ismN_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading @@ -270,6 +290,13 @@ def generate_ismN_scene( x.fs = cfg.fs # adjust the level of the audio source file (need to convert to MONO first) if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: x_temp = audio.ChannelBasedAudio("MONO") # create a temporary mono audio object x_temp.audio = x.audio.copy() x_temp.fs = x.fs Loading
ivas_processing_scripts/generation/generate_masa_items.py +27 −1 Original line number Diff line number Diff line Loading @@ -247,6 +247,25 @@ def generate_MASA_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -299,6 +318,13 @@ def generate_MASA_scene( x = reverb_hoa3(x, IR, mode=None) # adjust the level of the FOA/HOA2/HOA3 signal if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") # ensure the length of the audio source signal is a multiple of 20ms Loading
ivas_processing_scripts/generation/generate_mc_items.py +27 −1 Original line number Diff line number Diff line Loading @@ -247,6 +247,25 @@ def generate_MC_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -299,6 +318,13 @@ def generate_MC_scene( x = reverb_hoa3(x, IR, mode=None) # adjust the level of the FOA/HOA2/HOA3 signal if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") # ensure the length of the audio source signal is a multiple of 20ms Loading
ivas_processing_scripts/generation/generate_omasa_items.py +29 −3 Original line number Diff line number Diff line Loading @@ -244,6 +244,25 @@ def generate_OMASA_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -284,6 +303,13 @@ def generate_OMASA_scene( x.fs = cfg.fs # adjust the level of the source file if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: if fmt in ["FOA", "HOA2", "HOA3"]: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") else: Loading
ivas_processing_scripts/generation/generate_osba_items.py +29 −3 Original line number Diff line number Diff line Loading @@ -235,6 +235,25 @@ def generate_OSBA_scene( if isinstance(scene["level"], list) else scene["level"] ) # check if level is "-Inf" string or "N/A" or "n/a" or "NaN" if isinstance(level, str): if level.lower() in ["-inf"]: level = -np.inf elif level.lower() in ["none", "no", "", "null", "n/a", "na", "nan"]: level = None else: # convert to float try: level = float(level) except ValueError: logger.error( f"Error: Level {level} is not a valid entry!" ) sys.exit(-1) elif isinstance(level, (int, float)): # do nothing, it is already a number pass else: level = -26 Loading Loading @@ -275,6 +294,13 @@ def generate_OSBA_scene( x.fs = cfg.fs # adjust the level of the source file if np.isinf(level): # set all channels to zero x.audio = np.zeros_like(x.audio) elif level is None: # do not change the level of the audio source signal logger.info("-- Level of the audio source signal is not changed") else: if fmt in ["FOA", "HOA2", "HOA3"]: x.audio, _ = loudness_norm(x, level, loudness_format="STEREO") else: Loading