Loading lib_dec/jbm_pcmdsp_apa.c +4 −2 Original line number Diff line number Diff line Loading @@ -1609,7 +1609,8 @@ static bool shrink_frm( Word16 frm_out_fx[960*8]; IF ( ps->evs_compat_mode == true ) { overlapAddEvs_fx( frm_in_fx, frm_in_fx + xtract, frm_out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); //overlapAddEvs_fx( frm_in_fx, frm_in_fx + xtract, frm_out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); overlapAdd( frm_in_fx, frm_in_fx + xtract, frm_out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx , ps->win_incrementor); } ELSE { Loading Loading @@ -1896,7 +1897,8 @@ static bool extend_frm( } IF ( ps->evs_compat_mode == true ) { overlapAddEvs_fx( fadeOut_fx, fadeIn_fx, out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); //overlapAddEvs_fx( fadeOut_fx, fadeIn_fx, out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); overlapAdd( fadeOut_fx, fadeIn_fx, out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ,ps->win_incrementor); } ELSE { Loading Loading
lib_dec/jbm_pcmdsp_apa.c +4 −2 Original line number Diff line number Diff line Loading @@ -1609,7 +1609,8 @@ static bool shrink_frm( Word16 frm_out_fx[960*8]; IF ( ps->evs_compat_mode == true ) { overlapAddEvs_fx( frm_in_fx, frm_in_fx + xtract, frm_out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); //overlapAddEvs_fx( frm_in_fx, frm_in_fx + xtract, frm_out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); overlapAdd( frm_in_fx, frm_in_fx + xtract, frm_out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx , ps->win_incrementor); } ELSE { Loading Loading @@ -1896,7 +1897,8 @@ static bool extend_frm( } IF ( ps->evs_compat_mode == true ) { overlapAddEvs_fx( fadeOut_fx, fadeIn_fx, out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); //overlapAddEvs_fx( fadeOut_fx, fadeIn_fx, out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ); overlapAdd( fadeOut_fx, fadeIn_fx, out_fx, l_seg, ps->num_channels, ps->win_fx + ps->l_halfwin_fx, ps->win_fx ,ps->win_incrementor); } ELSE { Loading